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Summary #003: Better Graphics
May 07, 2023
by
DrRotstein
#003, #summary
In the last week I worked on improving the graphics a bit. I added new building textures, lighting, character animations and some neon palm trees. This part took me 10.25h/7 days. In the next part, I...
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Devlog Day #015
May 07, 2023
by
DrRotstein
#015, #day
This is the 15th day of developing Neon Nights. Today I added a small neon palm tree asset. I wanted to do a few different things, but then I decided to add a shadow to the character and it took me so...
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Devlog Day #014
May 06, 2023
by
DrRotstein
#014, #day
This is the 14th day of developing Neon Nights. Today I added some basic lighting to the scene. I did lighting setup in Unity with URP and Post Processing. I added some street lanterns and a neon-font...
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Devlog Day #013 / 2-Day-break
May 05, 2023
by
DrRotstein
#013, #day
This is the 13th day of developing Neon Nights. Today I added character idle and walk animations. I also started to think about the story of the game, but I don't want to tell you too much about this...
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Devlog Day #012
May 02, 2023
by
DrRotstein
#012, #day
The is the 12th day of developing Neon Nights. Today, I created 4 more building textures by modifying my base generic building texture. Base texture: New ones: The broken windows are mostly the same a...
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Devlog Day #011
May 01, 2023
by
DrRotstein
#011, #day
This is the eleventh day of developing Neon Nights. Today I continued by darkening the entire scene and by making 1 new building texture with a door I also spent one hour with looking for pixel artist...
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Summary #002: (No) Map Generation
April 30, 2023
by
DrRotstein
#002, #summary
During the last 8 days, I've been busy with trying to create a map generation system. I started by generating the street and ground and then added the buildings. To get this far, it took me 11.75h ove...
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Devlog Day #010
April 30, 2023
by
DrRotstein
#010, #day
This is the tenth day of developing Neon Nights. After a bit more trying, I finally realized, that with trying to setup a generic map generation, I'm wasting my time. I still couldn't add alleys betwe...
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Devlog Day #009
April 29, 2023
by
DrRotstein
#009, #day
Today is the ninth day of developing Neon Nights. I fixed the bug where buildings seemed to spawn 1 pixel apart. Now, assets with an odd number of pixels can also be used within my project. Unfortunat...
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Devlog Day #008 / 1-Day-break
April 28, 2023
by
DrRotstein
#008, #day
This is the eight day of developing Neon Nights. I have realized, that my break-days are getting out of control, so I set up a plan containing 2 variable breaks per week. If I do more, I will have to...
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Devlog Day #007 / 1 Day Break
April 26, 2023
by
DrRotstein
#007, #day
This is the seventh day of developing Neon Nights. Today I added the generation of the ground under the street, as well as not-yet-finished building generation. At the moment, all it does to generate...
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Devlog Day #006
April 24, 2023
by
DrRotstein
#006, #day
This is the sixth day of developing Neon Nights. Today I completed the map generation setup. I have never implemented such a thing before, this is why it is taking me so long, but now the main setup f...
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Devlog Day #005
April 23, 2023
by
DrRotstein
#005, #day
This is the fifth day of developing Neon Nights. Today I have finished the Pixel Perfect setup in Unity. I had problems with the sprites not displaying correctly, which after long research, turned out...
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Summary #001: Graphic Prototypes
April 22, 2023
by
DrRotstein
#001, #summary, #graphic prototypes
This is my first devlog, starting at day 1 of neon nights. I have set myself a goal to code at least 1 hour per day, because I really want to get this project somewhere, but I have a limited amount of...
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Devlog Day #004 / 3 Day Break
April 22, 2023
by
DrRotstein
#004, #day
Today is the fourth day of developing Neon Nights. I have made an unplanned break over three days. All the graphic design was drawing my motivation empty, and I really didn't feel like doing anything...
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Devlog Day #003
April 18, 2023
by
DrRotstein
#003, #day
Today is the third day of developing Neon Nights. As I explained yesterday, I am currently solely focusing on graphic design. Today, I worked on the prototype of the map. I found some inspiration onli...
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Devlog Day #002
April 17, 2023
by
DrRotstein
#002, #day
Today is the second day of my Neon Nights Devlog. I did not write any code today. Instead I decided to focus on the design, to give this project some visuals. I spent a lot of time thinking about what...
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Devlog Day #001
April 16, 2023
by
DrRotstein
#001
This is the first day of developing Neon Nights. I have chosen to write a Devlog because I hope it will keep me motivated. I have set myself a goal to code at least 1 hour per day, because I really wa...
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