Devlog Day #012
The is the 12th day of developing Neon Nights.
Today, I created 4 more building textures by modifying my base generic building texture.
Base texture:
New ones:
The broken windows are mostly the same across the buildings, and the doors are always the same, but I think it does the job as a prototype building. I don't have a budget but I hope I can find a pixel artist anyway, because this process is really time consuming and I'm not very experienced with this. I definitely underestimated the work these people do.
I also started to do some character animations, here is the idle:
I did start to work on a run animation, but there, I barely turned the character to the side so that he's actually able to walk.
I worked 1.5h today.
Tomorrow, I will continue doing the run animation for the main character and then start to do a bit of lighting on the scene, bringing in some lanterns and neon lights.
Neon Nights
Status | Prototype |
Author | DrRotstein |
Genre | Action, Platformer, Puzzle |
Tags | 2D, Atmospheric, Dystopian, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Summary #003: Better GraphicsMay 07, 2023
- Devlog Day #015May 07, 2023
- Devlog Day #014May 06, 2023
- Devlog Day #013 / 2-Day-breakMay 05, 2023
- Devlog Day #011May 01, 2023
- Summary #002: (No) Map GenerationApr 30, 2023
- Devlog Day #010Apr 30, 2023
- Devlog Day #009Apr 29, 2023
- Devlog Day #008 / 1-Day-breakApr 28, 2023
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