Summary #002: (No) Map Generation
Neon Nights » Devlog
During the last 8 days, I've been busy with trying to create a map generation system.
I started by generating the street and ground
and then added the buildings.
To get this far, it took me 11.75h over 8 days. So after only slowly progressing and wasting way too much time, I decided to disable my map generation, and instead build a proto-level.
For this proto-level, I will need to create more buildings, add a background and animate the character. All the stuff I will be going over in my next summary.
Please feel free to leave a comment, I am very open-minded for suggestions and I'm happy to answer questions.
Neon Nights
Status | Prototype |
Author | DrRotstein |
Genre | Action, Platformer, Puzzle |
Tags | 2D, Atmospheric, Dystopian, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Summary #003: Better GraphicsMay 07, 2023
- Devlog Day #015May 07, 2023
- Devlog Day #014May 06, 2023
- Devlog Day #013 / 2-Day-breakMay 05, 2023
- Devlog Day #012May 02, 2023
- Devlog Day #011May 01, 2023
- Devlog Day #010Apr 30, 2023
- Devlog Day #009Apr 29, 2023
- Devlog Day #008 / 1-Day-breakApr 28, 2023
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