Devlog Day #001
This is the first day of developing Neon Nights.
I have chosen to write a Devlog because I hope it will keep me motivated. I have set myself a goal to code at least 1 hour per day, because I really want to get this project somewhere, but I have a limited amount of time.
Neon Nights is a nostalgic, dystopian game set in a retro-futuristic world that is heavily inspired by the 1980s. Technology has advanced rapidly, but at a cost. The world is polluted, overpopulated and controlled by a ruthless government. It's a side-scrolling action game, where the player takes on the role of a rebel fighting against the government. It features fast-paced combat, platforming and puzzle-solving elements.
The enemies are government forces like human/robotic security guards, patrol drones and bosses.
Today I started out by setting up the unity project. I have a basic main character:
As you can see, I am not a graphical designer. I plan on heavily changing the design later on, maybe I even find a graphic designer who can do the job. I feel like I couldn't barely match what I imagined my character to look like.
I also have implemented the most basic functionality, specifically moving left-right and jumping. I spent most time on fixing a bug, where the character was stuttering when moving around. It seemed to have been caused by the camera being inside the character, so I put it out and scripted the camera following the player.
I worked 2 hours today.
Tomorrow I will start making the moving and jumping animations for the character and after that, continue with a basic map.
Neon Nights
Status | Prototype |
Author | DrRotstein |
Genre | Action, Platformer, Puzzle |
Tags | 2D, Atmospheric, Dystopian, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Summary #003: Better GraphicsMay 07, 2023
- Devlog Day #015May 07, 2023
- Devlog Day #014May 06, 2023
- Devlog Day #013 / 2-Day-breakMay 05, 2023
- Devlog Day #012May 02, 2023
- Devlog Day #011May 01, 2023
- Summary #002: (No) Map GenerationApr 30, 2023
- Devlog Day #010Apr 30, 2023
- Devlog Day #009Apr 29, 2023
- Devlog Day #008 / 1-Day-breakApr 28, 2023
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