Devlog Day #001


This is the first day of developing Neon Nights.

I have chosen to write a Devlog because I hope it will keep me motivated. I have set myself a goal to code at least 1 hour per day, because I really want to get this project somewhere, but I have a limited amount of time.

Neon Nights is a nostalgic, dystopian game set in a retro-futuristic world that is heavily inspired by the 1980s. Technology has advanced rapidly, but at a cost. The world is polluted, overpopulated and controlled by a ruthless government. It's a side-scrolling action game, where the player takes on the role of a rebel fighting against the government. It features fast-paced combat, platforming and puzzle-solving elements.

The enemies are government forces like human/robotic security guards, patrol drones and bosses.


Today I started out by setting up the unity project. I have a basic main character:


As you can see, I am not a graphical designer. I plan on heavily changing the design later on, maybe I even find a graphic designer who can do the job. I feel like I couldn't barely match what I imagined my character to look like.

I also have implemented the most basic functionality, specifically moving left-right and jumping. I spent most time on fixing a bug, where the character was stuttering when moving around. It seemed to have been caused by the camera being inside the character, so I put it out and scripted the camera following the player.

I worked 2 hours today.

Tomorrow I will start making the moving and jumping animations for the character and after that, continue with a basic map.

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