Devlog Day #007 / 1 Day Break
This is the seventh day of developing Neon Nights.
Today I added the generation of the ground under the street, as well as not-yet-finished building generation. At the moment, all it does to generate buildings is to place the main building in the middle and generic buildings to the left and right.
The main building is supposed to be only the small dark gray part and the bricks above, but for some reason, there are 5 buildings spawning right behind it, then a break on both sides, and then the buildings spawn properly.Besides this, I also started to comment my code for a better understanding.
I worked 2 hours today.
Tomorrow, I will fix the building generation bug I explained above. Furthermore, I will add valleys every 5 to 10 buildings. After that I will add a proper background and generate features on the buildings, e.g. destruction, graffiti, trash, etc. When this is done, I will start with the implementation of the lighting, that means a darker surrounding, street lanterns, neon lights, ... This should be enough work for the entire week.
Neon Nights
Status | Prototype |
Author | DrRotstein |
Genre | Action, Platformer, Puzzle |
Tags | 2D, Atmospheric, Dystopian, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Summary #003: Better GraphicsMay 07, 2023
- Devlog Day #015May 07, 2023
- Devlog Day #014May 06, 2023
- Devlog Day #013 / 2-Day-breakMay 05, 2023
- Devlog Day #012May 02, 2023
- Devlog Day #011May 01, 2023
- Summary #002: (No) Map GenerationApr 30, 2023
- Devlog Day #010Apr 30, 2023
- Devlog Day #009Apr 29, 2023
- Devlog Day #008 / 1-Day-breakApr 28, 2023
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