Devlog Day #010
This is the tenth day of developing Neon Nights.
After a bit more trying, I finally realized, that with trying to setup a generic map generation, I'm wasting my time. I still couldn't add alleys between the buildings, but to be honest, my generation code was a mess before, so I can excuse my bad work with the bad work I did before. At the end of the day, I decided to disable my generation code.
I hope my devlog wasn't too boring during the last days, especially now, that there's not even a result after days of work.
I worked 1 hour today.
My plan for the coming days is, to create some new graphics; new buildings, character animations, background, ... Then, I will build a proto-level by hand, instead of generating it. After that I will add the lighting. From then on, we will see.
Neon Nights
Status | Prototype |
Author | DrRotstein |
Genre | Action, Platformer, Puzzle |
Tags | 2D, Atmospheric, Dystopian, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Summary #003: Better GraphicsMay 07, 2023
- Devlog Day #015May 07, 2023
- Devlog Day #014May 06, 2023
- Devlog Day #013 / 2-Day-breakMay 05, 2023
- Devlog Day #012May 02, 2023
- Devlog Day #011May 01, 2023
- Summary #002: (No) Map GenerationApr 30, 2023
- Devlog Day #009Apr 29, 2023
- Devlog Day #008 / 1-Day-breakApr 28, 2023
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