Devlog Day #009
Neon Nights » Devlog
Today is the ninth day of developing Neon Nights.
I fixed the bug where buildings seemed to spawn 1 pixel apart. Now, assets with an odd number of pixels can also be used within my project. Unfortunately, this bit took me quite some time, that's why this is pretty much all for today. I started to make the generator randomly place alleys in between some buildings, but this isn't finished yet.
I worked 2.25h today.
Tomorrow, I will finish the alley generation and eventually start creating the background.
Neon Nights
Status | Prototype |
Author | DrRotstein |
Genre | Action, Platformer, Puzzle |
Tags | 2D, Atmospheric, Dystopian, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Summary #003: Better GraphicsMay 07, 2023
- Devlog Day #015May 07, 2023
- Devlog Day #014May 06, 2023
- Devlog Day #013 / 2-Day-breakMay 05, 2023
- Devlog Day #012May 02, 2023
- Devlog Day #011May 01, 2023
- Summary #002: (No) Map GenerationApr 30, 2023
- Devlog Day #010Apr 30, 2023
- Devlog Day #008 / 1-Day-breakApr 28, 2023
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