Devlog Day #009


Today is the ninth day of developing Neon Nights.

I fixed the bug where buildings seemed to spawn 1 pixel apart. Now, assets with an odd number of pixels can also be used within my project. Unfortunately, this bit took me quite some time, that's why this is pretty much all for today. I started to make the generator randomly place alleys in between some buildings, but this isn't finished yet.


I worked 2.25h today.

Tomorrow, I will finish the alley generation and eventually start creating the background.

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