Devlog Day #008 / 1-Day-break
This is the eight day of developing Neon Nights.
I have realized, that my break-days are getting out of control, so I set up a plan containing 2 variable breaks per week. If I do more, I will have to work one more day next week.
I did not have a lot of time today. I barely managed to fix the bug where 5 buildings spawn inside each other. This had to do with the way I implement the map generation. Right now, they still spawn 1 pixel apart, at least it looks like it. In reality, the building texture has one alpha 0 column on the right, because the original texture had an odd width. Unity needs even width and height for each texture to display it properly in Pixel Perfect, don't ask me why.
I worked 0.5h today.
Tomorrow, I will fix the bug with the 1 pixel. I will add randomly placed valleys in between the buildings. I will set up the GitHub repository for this project (yes, I haven't done that yet) and create a proper background for the scene.
Neon Nights
Status | Prototype |
Author | DrRotstein |
Genre | Action, Platformer, Puzzle |
Tags | 2D, Atmospheric, Dystopian, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Summary #003: Better GraphicsMay 07, 2023
- Devlog Day #015May 07, 2023
- Devlog Day #014May 06, 2023
- Devlog Day #013 / 2-Day-breakMay 05, 2023
- Devlog Day #012May 02, 2023
- Devlog Day #011May 01, 2023
- Summary #002: (No) Map GenerationApr 30, 2023
- Devlog Day #010Apr 30, 2023
- Devlog Day #009Apr 29, 2023
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