Devlog Day #008 / 1-Day-break


This is the eight day of developing Neon Nights.

I have realized, that my break-days are getting out of control, so I set up a plan containing 2 variable breaks per week. If I do more, I will have to work one more day next week.

I did not have a lot of time today. I barely managed to fix the bug where 5 buildings spawn inside each other. This had to do with the way I implement the map generation. Right now, they still spawn 1 pixel apart, at least it looks like it. In reality, the building texture has one alpha 0 column on the right, because the original texture had an odd width. Unity needs even width and height for each texture to display it properly in Pixel Perfect, don't ask me why.


I worked 0.5h today.

Tomorrow, I will fix the bug with the 1 pixel. I will add randomly placed valleys in between the buildings. I will set up the GitHub repository for this project (yes, I haven't done that yet) and create a proper background for the scene.

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