Summary #001: Graphic Prototypes
This is my first devlog, starting at day 1 of neon nights.
I have set myself a goal to code at least 1 hour per day, because I really want to get this project somewhere, but I have a limited amount of time.
Neon Nights is a nostalgic, dystopian game set in a retro-futuristic world that is heavily inspired by the 1980s. Technology has advanced rapidly, but at a cost. The world is polluted, overpopulated and controlled by a ruthless government. It's a side-scrolling action game, where the player takes on the role of a rebel fighting against the government. It features fast-paced combat, platforming and puzzle-solving elements.
The enemies are government forces like human/robotic security guards, patrol drones and bosses.
I have started designing a main character, but I'm not an graphic designer, so this is the best I could do:
I have also started a map prototype, to give me some graphical structure in my brain. Nothing close to final here:
I have done some coding setup, but nothing worth mentioning.
All in all, this took me 6 hours of work over a course of 7 days.
I will post again once I have the character moving around and do stuff.
Neon Nights
Status | Prototype |
Author | DrRotstein |
Genre | Action, Platformer, Puzzle |
Tags | 2D, Atmospheric, Dystopian, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Summary #003: Better GraphicsMay 07, 2023
- Devlog Day #015May 07, 2023
- Devlog Day #014May 06, 2023
- Devlog Day #013 / 2-Day-breakMay 05, 2023
- Devlog Day #012May 02, 2023
- Devlog Day #011May 01, 2023
- Summary #002: (No) Map GenerationApr 30, 2023
- Devlog Day #010Apr 30, 2023
- Devlog Day #009Apr 29, 2023
- Devlog Day #008 / 1-Day-breakApr 28, 2023
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