Summary #001: Graphic Prototypes


This is my first devlog, starting at day 1 of neon nights.

I have set myself a goal to code at least 1 hour per day, because I really want to get this project somewhere, but I have a limited amount of time.

Neon Nights is a nostalgic, dystopian game set in a retro-futuristic world that is heavily inspired by the 1980s. Technology has advanced rapidly, but at a cost. The world is polluted, overpopulated and controlled by a ruthless government. It's a side-scrolling action game, where the player takes on the role of a rebel fighting against the government. It features fast-paced combat, platforming and puzzle-solving elements.

The enemies are government forces like human/robotic security guards, patrol drones and bosses.

I have started designing a main character, but I'm not an graphic designer, so this is the best I could do:

I have also started a map prototype, to give me some graphical structure in my brain. Nothing close to final here:

I have done some coding setup, but nothing worth mentioning.

All in all, this took me 6 hours of work over a course of 7 days.

I will post again once I have the character moving around and do stuff.

Leave a comment

Log in with itch.io to leave a comment.